Terrain and environment 🏞
Last updated
Last updated
The terrain on each tile can influence the movement of Beanels and other enemies depending on the Beanel's class and elemental type. This provides tactical advantages/disadvantages to different Beanels in gameplay:
Plain (Default) - No special effect
Rock structures - Only passable for Terra element Beanels and Bemoths
Pollution Smog - Impassable for all Zephyr element Beanels and Bemoths
Mists/Fogs - Reduces dexterity greatly for all Beanels and Bemoths
Waterbody - Aqua Beanels and Bemoths can move further. Passable for Zephyr and Levin Beanels and Bemoths
Tall Grassland - Pyre Beanels and Bemoths can move further. If tall grassland catches fire, it would become a plain tile
Forest - All Beanels and Bemoths have reduced movement on forest tiles but gain additional Defense (DEF)
Wasteland - All Beanels and Bemoths get reduced Vitality(VIT) while standing on this tile